Towers of Hanoi

A prototype I started while teaching recursion during a game oriented algorithms course. At the moment I am redoing the lighting setup of which you see a bunch of examples on the left side. I tried to aim for a really beautiful setting with sort of a hearthstone feel, but then more realistic and with a completely different game ;). The model was made in blender and textured in substance painter, the game itself is programmed in Unity. The mouse drag indicator was definitely inspired by Hearthstone, took way more time than anticipated and will be released as a separate asset somewhere in the near future.

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